About Us
Capabilities
Team





Klear’s growing staff consists of professional individuals from varied personal and professional backgrounds. While our shared interests towards high-calibur game design and production guide our efforts, our environment is greatly enriched by the diversity of our backgrounds and interests. Across the board, the people at Klear are passionate about gaming, and believe in the mission of producing the best gaming experience for our audience, and the best value for our clients.

Klear Founders

David Adams

President of Klear Games, David is an Electrical Engineer by degree. He has held numerous management and development positions in the fifteen years since graduating from Harvard University, including directing the technical teams at several design, multi-media, and Internet companies. David began his career as a special projects manager and network engineer at SBC (formerly Southwestern Bell), but his passion for innovation inevitably caused him to migrate from corporate to entrepreneurial interests. As an application developer, David is proficient in multiple operating systems, programming languages, development methodologies and development environments and has led the development of over thirty internet, database, multi-media and gaming applications. As an executive, he has launched four successful ventures, led numerous multi-disciplinary teams and managed offices of up to 60 people. Following the January 2000 acquisition of his previous company, Big Theory LLC, by a publicly traded Internet consultancy, David decided to move his life and career in a new direction. He combined his passion for gaming and his entrepreneurial spirit in a new endeavor, and teaming with a few like-minded compatriots, Klear Games was formed.

Darcy Brown

As Klear’s Technical Director, Darcy's background comes in many shapes and from many disciplines. From network administration to enterprise system development, from web, multimedia and desktop development to mobile gaming developer and, of course, he's a hard core gamer. Darcy most recently comes from a Senior Consultant position within the eBusiness department of Hilton Corporation. He has worked with small and large teams on numerous enterprise systems, led teams, architected large scale projects, and even helped out when his aunt's printer wouldn't work. During his spare time, Darcy likes to camp in the desert, ski in the mountains and kayak anywhere there is enough water.

Charles Grant

A proud native of the Lone Star State, Charles serves as the Art Lead of Klear Games. Majoring in Fine Arts at Stephen F. Austin State University, he has spent the 7 years prior to founding Klear Games as a Graphic Designer, Art Director in Ad Agencies and Design Studios in and around the Dallas area. Charles has been effective in everything from the concept and deployment of commercial websites, national advertising campaigns, brand development and application interface design. With a keen sense of aesthetics and an immense creative drive, he is finding this late bloom into game design and development the perfect evolution to an already diverse and rewarding career - quite a path for a kid that just liked to sit around and draw. When not pushing pixels on our latest creation, you can find Charles traveling the world, the 'World of Warcraft' that is. Long live the Horde!

Walker Hale IV

Klear's own quality zealot, Walker got his bachelor's at Rice University in Physics and applied Math before doing a few years of graduate Physics where he picked up most of his programming skills as well as a more advanced grounding in Math. He then went on to take progressively more computer-related jobs including helping to develop a set of transition plug-ins, building a hyperspectral scanner (whatever that is), and building and programming a robotic system to produce arrays of DNA on glass slides (microarrays). The system worked so well that soon he was giving seminars on ways to analyze the massive amounts of data and writing software to manage that data.